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FuncDoodle
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This is the complete list of members for FuncDoodle::EditorController, including all inherited members.
| ApplyToolAt(CanvasContext &context, const ImageArray *pixels, float startX, float startY, float frameWidth, float frameHeight) | FuncDoodle::EditorController | private |
| DrawCanvas(CanvasContext &context, const ImageArray *pixels, ImDrawList *drawList, float startX, float startY, float frameWidth, float frameHeight) | FuncDoodle::EditorController | private |
| EditorController() | FuncDoodle::EditorController | |
| EndStroke(AnimationPlayer *player) | FuncDoodle::EditorController | |
| FinalizeStroke(AnimationPlayer *player) | FuncDoodle::EditorController | private |
| FloodFill(int x, int y, Col targetCol, Col fillCol, Frame *targetFrame, std::vector< std::pair< int, int > > &changed) | FuncDoodle::EditorController | privatestatic |
| HandleCanvasInput(CanvasContext &context) | FuncDoodle::EditorController | privatestatic |
| m_Sel | FuncDoodle::EditorController | private |
| m_SquareSel | FuncDoodle::EditorController | private |
| m_StrokeActive | FuncDoodle::EditorController | private |
| m_StrokeChanges | FuncDoodle::EditorController | private |
| m_StrokeFrameI | FuncDoodle::EditorController | private |
| m_StrokeIndexByKey | FuncDoodle::EditorController | private |
| m_UndoByStroke | FuncDoodle::EditorController | private |
| Paint(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseDown, bool mouseClicked) | FuncDoodle::EditorController | |
| PaintBucket(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseClicked) | FuncDoodle::EditorController | private |
| PaintEraser(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseDown) | FuncDoodle::EditorController | private |
| PaintPencil(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseDown) | FuncDoodle::EditorController | private |
| PaintPicker(Frame *frame, ToolManager *toolManager, int pixelX, int pixelY) | FuncDoodle::EditorController | privatestatic |
| PaintSelect(Frame *frame, ToolManager *toolManager, int pixelX, int pixelY) | FuncDoodle::EditorController | private |
| RecordStrokeChange(unsigned long frameI, int x, int y, const Col &prev, const Col &next) | FuncDoodle::EditorController | private |
| RenderCanvas(CanvasContext &context) | FuncDoodle::EditorController | |
| ResetState() | FuncDoodle::EditorController | |
| Sel() | FuncDoodle::EditorController | inline |
| SetUndoByStroke(bool undoByStroke, AnimationPlayer *player) | FuncDoodle::EditorController |