FuncDoodle
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FuncDoodle::EditorController Member List

This is the complete list of members for FuncDoodle::EditorController, including all inherited members.

ApplyToolAt(CanvasContext &context, const ImageArray *pixels, float startX, float startY, float frameWidth, float frameHeight)FuncDoodle::EditorControllerprivate
DrawCanvas(CanvasContext &context, const ImageArray *pixels, ImDrawList *drawList, float startX, float startY, float frameWidth, float frameHeight)FuncDoodle::EditorControllerprivate
EditorController()FuncDoodle::EditorController
EndStroke(AnimationPlayer *player)FuncDoodle::EditorController
FinalizeStroke(AnimationPlayer *player)FuncDoodle::EditorControllerprivate
FloodFill(int x, int y, Col targetCol, Col fillCol, Frame *targetFrame, std::vector< std::pair< int, int > > &changed)FuncDoodle::EditorControllerprivatestatic
HandleCanvasInput(CanvasContext &context)FuncDoodle::EditorControllerprivatestatic
m_SelFuncDoodle::EditorControllerprivate
m_SquareSelFuncDoodle::EditorControllerprivate
m_StrokeActiveFuncDoodle::EditorControllerprivate
m_StrokeChangesFuncDoodle::EditorControllerprivate
m_StrokeFrameIFuncDoodle::EditorControllerprivate
m_StrokeIndexByKeyFuncDoodle::EditorControllerprivate
m_UndoByStrokeFuncDoodle::EditorControllerprivate
Paint(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseDown, bool mouseClicked)FuncDoodle::EditorController
PaintBucket(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseClicked)FuncDoodle::EditorControllerprivate
PaintEraser(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseDown)FuncDoodle::EditorControllerprivate
PaintPencil(Frame *frame, unsigned long frameI, ToolManager *toolManager, AnimationPlayer *player, int pixelX, int pixelY, bool mouseDown)FuncDoodle::EditorControllerprivate
PaintPicker(Frame *frame, ToolManager *toolManager, int pixelX, int pixelY)FuncDoodle::EditorControllerprivatestatic
PaintSelect(Frame *frame, ToolManager *toolManager, int pixelX, int pixelY)FuncDoodle::EditorControllerprivate
RecordStrokeChange(unsigned long frameI, int x, int y, const Col &prev, const Col &next)FuncDoodle::EditorControllerprivate
RenderCanvas(CanvasContext &context)FuncDoodle::EditorController
ResetState()FuncDoodle::EditorController
Sel()FuncDoodle::EditorControllerinline
SetUndoByStroke(bool undoByStroke, AnimationPlayer *player)FuncDoodle::EditorController