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FuncDoodle
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Core editor logic handling canvas interaction, painting tools, and stroke management. More...
#include "Action/Action.h"#include "Core/AppSettings.h"#include "Core/Grid.h"#include "Core/Player.h"#include "Project/Frame.h"#include "Selection/Selection.h"#include "Tool/ToolManager.h"#include "Util/Ptr.h"#include "imgui.h"#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| class | FuncDoodle::EditorController |
| Handles canvas editing, painting tools, and stroke recording. More... | |
| struct | FuncDoodle::EditorController::CanvasContext |
| Bundles per-frame canvas state used during rendering and input handling. More... | |
Namespaces | |
| namespace | FuncDoodle |
| The FuncDoodle C++ namespace. | |
Core editor logic handling canvas interaction, painting tools, and stroke management.
This file defines EditorController, which is responsible for:
It also contains CanvasContext, a per-frame runtime structure used to pass rendering and input state into canvas operations.
The controller acts as the central bridge between UI input and frame editing logic.
This file defines EditorController, which is responsible for: