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FuncDoodle
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Keyboard input system including key masks, shortcuts, and keybind registry. More...
#include <vector>#include <cstring>#include <filesystem>#include <imgui.h>#include <map>#include <optional>Go to the source code of this file.
Classes | |
| class | FuncDoodle::KeyMask |
| Bitmask representing a set of ImGui keys. More... | |
| class | FuncDoodle::Shortcut |
| Keyboard shortcut definition (key + mods). More... | |
| class | FuncDoodle::ShortcutWithUser |
| Stores a default shortcut and an optional user-defined one. More... | |
| class | FuncDoodle::KeybindsRegistry |
| Stores and persists all keybinds used in FuncDoodle (default + user-defined). More... | |
Namespaces | |
| namespace | FuncDoodle |
| The FuncDoodle C++ namespace. | |
Variables | |
| constexpr int | FuncDoodle::KEY_MASK_SIZE = (ImGuiKey_NamedKey_END + 63) / 64 |
| Number of 64-bit slots required to store all named ImGui keys. | |
Keyboard input system including key masks, shortcuts, and keybind registry.
This file defines the input abstraction layer used by FuncDoodle for handling keyboard shortcuts and user-configurable bindings.
It includes:
Keybinds are stored and loaded from disk (keybinds.toml) and support user overrides over default application bindings.