Handles loading and playback of audio data.
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#include <AudioManager.h>
Handles loading and playback of audio data.
Responsible for parsing WAV files and managing audio playback. Supports asynchronous playback tracking to allow the program to wait for or coordinate active sound instances.
- Note
- Uses a shared playback counter with synchronization primitives to track currently playing audio.
◆ AudioManager()
| FuncDoodle::AudioManager::AudioManager |
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default |
◆ ~AudioManager()
| FuncDoodle::AudioManager::~AudioManager |
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default |
◆ ParseWav()
| AudioData FuncDoodle::AudioManager::ParseWav |
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std::filesystem::path | wav | ) |
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static |
Loads a WAV file from disk and decodes it.
- Parameters
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- Returns
- Decoded audio data.
◆ PlayWav()
| void FuncDoodle::AudioManager::PlayWav |
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AudioData | wavPath | ) |
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static |
Plays decoded WAV audio data.
- Parameters
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| wavPath | Audio data to play. |
◆ WaitForAllPlayback()
| void FuncDoodle::AudioManager::WaitForAllPlayback |
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static |
Blocks until all active playback operations finish.
◆ s_ActivePlaybacks
| int FuncDoodle::AudioManager::s_ActivePlaybacks = 0 |
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staticprivate |
◆ s_PlaybackCv
| std::condition_variable FuncDoodle::AudioManager::s_PlaybackCv |
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staticprivate |
◆ s_PlaybackMutex
| std::mutex FuncDoodle::AudioManager::s_PlaybackMutex |
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staticprivate |
The documentation for this class was generated from the following files: